Program

Program

#Introductions

Overview and Introductions

Chair: Shelly Farnham, President, Third Place Technologies

We will start the day with an introduction from our symposium Chair Shelly Farnham as she sets the agenda and provides insights into the community in the room.

Shelly Farnham‘s career as an artist is strongly interwoven with both her career as a technologist and her passion for community organizing. She has a Ph.D. in Social Psychology and B.A. in Fine Art, and for the majority of her career worked as an innovation researcher on R&D teams, including Microsoft Research, Yahoo!, Google, Facebook and several community technology startups. She now pursues both her passion for experimental, new media art and community organizing as the President of Third Place Technologies, a 501(c)3 non-profit focused on fostering interdisciplinary collaboration at the intersections of art, technology, design, and civic engagement. See https://ShellyDianeFarnham.com


#Panel

Opening Panel: Relational, Responsive, and Longitudinal Practices in Art + Technology

Session Chair: Genevieve Tremblay, New Media Artist, Researcher, Community Catalyst

In a rapidly evolving cultural and technological landscape, creative practitioners are navigating complex ecosystems where collaboration, trust, and adaptability are essential. This conversation will explore how artists and technologists cultivate relationships across disciplines, respond ethically to societal and technological shifts, and sustain their practice over time. 


Panelists will share insights from immersive storytelling, AI-driven projects, XR/AR experiences, and cross-disciplinary collaborations, highlighting strategies for building resilient, inclusive, and adaptive creative networks that honor communities, histories, and futures. The conversation will also explore “responsiveness” as both a creative strategy and an ethical responsibility: how artists adapt to shifting technologies, cultural policies, and societal needs, and the roles they take in honoring communities, histories, and futures while working with tools that can both empower and displace.

Panelists:

Julia Pryde Thompson, Creative Producer, Writer, Musician

Julia specializes in emerging technologies and immersive storytelling, creating participatory narratives that inspire curiosity, foster connection, and drive social change. With over nine years at the intersection of art, technology, and narrative design, she has collaborated with groups like Niantic, Liquid City, Inworld AI, Botto, and Refik Anadol Studio on projects spanning XR/AR, AI-driven characters, and data-driven public art. Passionate about animating the non-human world, Julia’s work includes audio-visual art, writing for conversational animals, spirit-plant companions in spatial computing, and a children’s book celebrating overlooked inventors.

julespryde.com

Cam Smith New Media Artist, Technologist

Cam Smith is a Seattle-based new media artist exploring surveillance, AI, and technology’s societal impact. Trained in psychology and linguistics, they worked in academia and Silicon Valley on AI projects, informing their critical investigations into how personal data is collected and commodified. Through immersive and interactive installations, Cam sparks dialogue about privacy, power, identity, and autonomy. Solo exhibitions include Who’s Watching Who? at Base Camp Studios, and their work continues to challenge audiences to understand and question the systems shaping digital life.

https://smith.cam

Diana Xie Creative Producer, Immersive Designer, Data Scientist

Diana Xie is an artist, immersive designer, and data scientist whose work blends neuroscience, computational modeling, and creative practice. Her interdisciplinary projects explore the meeting point of organic forms, digital interaction, and mindful presence, using art not only as aesthetic expression but also as a medium for introspection and transformation. From projecting fluid analog forms shaped by collective gestures, to visualizing meditative brain waves as unfolding botanical growth, her works invite viewers to slow down and observe how attention shapes what unfolds. 

She collaborates on data-driven art and projection mapping projects with Nicholas Bowen, merging analytics, storytelling, and participatory design. Their work has been exhibited at Electric Sky (2025) and the Seattle Creative Code meetup.

https://www.instagram.com/dxarts.ai

Nicholas Bowen Artist, Creative Technologist, Software Engineer

Nicholas Bowen is a creative technologist, abstract generative artist, and software engineer. He is a member of Passable, creating intuitive, human-centered technology experiences. Skilled in modern web technologies, TouchDesigner, and many different information technology disciplines, he bridges technical implementation with experimental user experience design. His practice blends technical rigor with empathy, fostering systems that are efficient, enjoyable, and impactful, while collaborating on multidisciplinary projects focused on innovation and meaningful outcomes. 

https://www.instagram.com/bowendigitalarts

Genevieve Tremblay New Media Artist, Researcher, Community Catalyst

Genevieve Tremblay (Session Chair) is a Bellevue-based new media artist, interdisciplinary researcher, and convener focused on fostering resilient, cross-disciplinary creative communities. She is an artist member of SOIL Gallery, adjunct researcher at SECOS Millennium Institute (Chile) and Climate Knowledge Collective, and a founding board member of Third Place Technology and Indigo Arts Alliance (Maine). A co-author of Fostering Communities of Innovation at the Intersection of Art and Technology in the PNW, Tremblay brings expertise in mapping and sustaining creative knowledge networks as panel moderator and co-convener of the symposium.

https://www.gentremblay.com


#Lunch

Birds-of-a-feather Networking Lunch

Hosted by Yuliya Bruk, Founder, and Anna Czoski, Co-Founder of Future Arts with AI Match-making FALana powered by GOOEY.AI

Find your matches based on complementary interests and resources using a straightforward, AI-powered matchmaking app on your phone, then chat over tasty lunch sandwiches. Sandwiches provided by Crackle Mi Vietnamese Grill.


#RapidTalks

Rapid Talks: What’s Cool in 2025

Session Chair: Jacob Fennell, Artist and Creative Technologist

Enjoy arts and technology-focused talks by your colleagues presented to educate, inspire, and awe you.

Iole Alessandrini
Ioleography™: Mapping Memory in the Arctic

Revealing the ephemeral traces of human and environmental motion, from bodies in Seattle to landscapes at the edge of transformation in the Arctic through Ioleography™, a laser plane photography process. Iole will share how this technique merges technical precision with poetic storytelling, using light as both sculptural medium and urgent lens on climate change.

Iole Alessandrini is an Italian-born artist and architect based in Seattle, WA. She creates outdoor public art, site-specific installations, and interactive works integrating light, technology, and environmental awareness. Alessandrini holds two Master’s in Architecture (Italy and the USA) and a Diploma in Fine Art (Italy), and has exhibited internationally in galleries, museums, and public spaces. In her recent project, To the North Pole and Back, during The Arctic Circle Residency in Svalbard, Norway, she employed her signature technique, ioleography™—laser plane photography—to record movement and spatial relationships in extreme environments. Her work often bridges disciplines, merging architectural thinking with experimental media to explore the dialogue between human presence and landscape. She is a member of SOIL gallery in Seattle, and her public art projects engage communities in the Pacific Northwest and beyond
iole.org

Bailey Ambrose
Teaching Robot Dogs to Walk Themselves

Bailey Ambrose’s WILE-E is a robot monster trained to walk independently using open-source robotics and reinforcement learning tools like IsaacSim and ROS. His talk shares insights from this deep dive into teaching machines adaptation instead of command.

Bailey Ambrose is a Seattle artist who specializes in mechatronic and robotic art. He graduated from the University of Washington with a degree in Mechanical Engineering and a minor in DXARTs.
baileyambrose.myportfolio.com/wile-e

Jose Contreras
A highlight of interesting talks and papers from SIGGRAPH 2025.

Jose Contreras is a technical Artist turned XR Creative Technologist. Over a decade of experience in Big Tech, AAA and innovative studios. Currently Jose is working at Meta as an XR Prototyper.

Jeff Davis
Fitting Function Inside Form

The idea of Form Follows Function had its time as a leading principle in the design world, and it still has value today, but with miniaturization, improvements in the availability of a broad range of materials, and the sheer accessibility of advanced technology, devices can often be designed for aesthetic appeal with little to no compromises in functionality. This talk explores the idea of Form First design through the lens of building speakers.

Jeff Davis is an electrical engineer by profession and allergic to free time by nature. He dabbles in artistic endeavours, but his passion is audio.
loudifier.com

Reilly Donovan
Tools That Change the Way We Create

Tools That Change the Way We Create, traces how AI is transforming art from static outputs into dynamic, intent-driven collaborations between human and machine. It highlights the shift from fixed tools to adaptive systems that sense, learn, and evolve—reshaping creative practice and redefining what it means to make art.

Reilly Donovan is a new media artist / graphic designer working with emerging technologies to create interactive installations, virtual reality artworks, augmented reality exhibits, and mixed reality experiences. Donovan’s work explores how computer simulations, machine learning, and interactive environments challenge the boundaries of our senses. His work examines how machines are molding our future, changing our culture, and confronting our perceptions of reality.
reillydonovan.com

Hexe Fey
Rocks And Why They Matter

A shortened version of a longer talk on the cultural, political, mystical, cursed, and technological uses of rocks. Why rocks???? Because rocks are cool, that’s why.

Hexe Fey is an interdisciplinary artist, performer, curator, and interactive fiction writer who works at the edges and confluences of culture, ancestral knowledge, games, movement research and performance, and indigenous futurism. Hexe holds an MFA with a concentration in Indigenous Arts from Goddard College. 
@h3xtacy

Kevin Goodrich
The Opportunities of Art + Tech from a Luddite Art Educator’s Perspective

This conversation looks at my reflections of teaching technology-focused 2-D and 3-D making to a largely tech-adverse generation over the last 10 years.  I will contextualize my observations by looking at a few overlapping interests between established artists working directly with tech as a critical part of their work and the connections I’ve seen students make in order to find their voice in their art practice.

Kevin Goodrich is an interdisciplinary artist who works in sculpture, printmaking, painting and collage.  His work explores the relationship between digital and traditional routes of image and object making.  Sourcing from the everyday, his work examines connections between the uncanny and the language of reproduction.  He received his Master of Fine Arts degree at the School of the Art Institute of Chicago in 2013. He has been included in numerous group and solo exhibitions, including at the Elmhurst Art Museum in Elmhurst, IL, the Whatcom Art Museum in Western Washington, as well as at Johalla Projects and 65 Grand, both in Chicago.  He is an Associate Professor at Cornish College of the Arts at Seattle University.  He lives and works in Seattle, WA.

Grant Hinkson
“All the Things You Know” – Creating “The Door”

This Rapid Talk highlights the power of embracing curiosity and how diverse skills can intersect in unexpected ways. My installation The Door, a physical reimagining of a key element of my VR game CONNECTOME, shows how game design, coding, and making can converge into a collaborative, interactive work.

Grant Hinkson is a multidisciplinary technologist and artist whose career spans design, software development, and music composition and has spent his career at the intersection of design and technology. He is the founder of Parietal Lab, an independent studio launched in 2024 to create and release CONNECTOME, a VR art and game experience published in May 2025 on the Meta Quest headset. Most recently, he served as Head of Design Engineering in Amazon’s Devices and Services Design Group, where he led teams developing prototypes and next-generation experiences for a range of Echo-family products including Echo Show, Fire TV, and Fire Tablets. Additionally, Grant was part of the launch teams for Xbox programs including Xbox Music and Video on Xbox One and Windows, Xbox SmartGlass, and the Xbox 360 ADK. Grant’s art has been exhibited in galleries, events, and public spaces across Seattle, including the Conru Art Foundation, Passable, and Shine On Seattle. His soundtrack to the game CONNECTOME was published in May to coincide with the launch of the game.
granthinkson.com

Justin Lincoln
Another Human in the Loop

Another Human in the Loop reflects on how a phrase once tied to Doug Engelbart’s vision of human–computer co-evolution has shifted into a corporate reassurance in today’s AI discourse. This talk traces that history while asking what it would truly mean to keep humans at the center of creative and technological systems—and how practices of play, reflection, and design might help us reclaim augmentation over automation.

Justin Lincoln is an experimental artist, educator, and technologist with over two decades of experience teaching new media and digital art. He holds an MFA from CalArts and brings a deeply interdisciplinary approach to his work, blending creative coding, UX design, and human-centered thinking. His recent projects explore the intersection of artificial intelligence, generative systems, and visual poetics, often through playful interfaces and improvisational tools.  At the core of his practice is a commitment to collaborative learning and critical making. Whether developing interactive art tools in Processing or researching decentralized models of education, Justin designs experiences that invite participation, reflection, and experimentation. His ongoing project, Another Human in the Loop, investigates how emerging technologies can remain grounded in curiosity, care, and the embodied self.
anotherhumanintheloop.com

Josh Lind
Vibe Code Your Art Portfolio – AI Assisted Art?

Please let me ‘splain how new AI coding tools can be a new medium; at least a new tool for your glorious artist hustle. Writing code is rarely fun, but it’s always a barrier. Let the AI loose for you… for practical and wacky experiments. Shed problematicness for 400s. Learn how to avoid getting backed into a corner, stay vigilant, let go of the wheel, and surf the uncertainty.

Josh creates art and tech experiments including: interactive installations, electronics, light/audio, graphic design, music, woodwork, food trucks, and more—often built for group shows and collaborative spaces. In the tech world, he builds web front-ends. Born in WA in 1982, he now lives on Camano Island chasing ideas and pugs.
art.doublejosh.com

Derek Nunn
The Art of Getting In

In the film industry, doors rarely swing open on their own; they’re nudged by confidence, sharpened by attitude, and held open by timing. This talk explores the strategies behind breaking into rooms, circles, and opportunities that seem unreachable. It’s not about luck—it’s about being intentional: understanding the culture, reading the room, and showing up prepared to add value the moment your chance arrives.

Derek Nunn is a storyteller. His voice has been fine-tuned and marked with style and distinction. He has worked in various departments of film and television, cultivating story ideas and concepts into reality. From award-winning independent production companies such as Steakhaus Productions and Animus Films to studios and network conglomerates such as Viacom Media Networks, producing events seen the world over. He began working as a story consultant for various TV and film projects, script-doctoring and ghostwriting, whilst simultaneously grinding on film sets as a boom operator and working the most prestigious film festivals around the world. He later assimilated to the corporate side of entertainment, traveling the world as an assistant for ViacomCBS. With each opportunity, his proficiency for story and unique perspective has centered him in rooms with executives and personnel from Warner Brothers, MTV , Paramount Pictures, Vh1, Nickelodeon, Sony Pictures, BET, Comedy Central and 20th Century Fox.

Cam Smith
AI Must Die

Setting the record straight on the confusing, weird, and downright deceptive narrative that surrounds contemporary artificial intelligence.

Cam Smith is a Seattle-based new media artist whose work explores the way that technology companies collect, understand, and exploit data from their users.
aimustdie.info

#TownHall

Town Hall: Building Community and Resources for the Future of Art & Tech

Session Co-Chairs: John Boylan, Writer and Producer, and Lydia Boss, Program Director, Artist Trust

Join Lydia Boss and John Boylan for a town hall on building community at the intersection of art and technology. Lydia and John will share short presentations before opening the floor for conversation. Lydia will highlight current resources and funding opportunities available to artists, while John will discuss 9e26: Ten Years Later, a 2026 project planned as a ten-year follow-up to 9e2 Seattle, the festival celebrating art, science, and technology.

Lydia Boss is a Seattle-based artist whose work investigates themes of identity, time, and nature through a millennial lens. As Program Director at Artist Trust, Lydia oversees annual planning, implementation, and evaluation of all Artist Trust grant-making, resources and professional development programs. Lydia also serves on the Support for Individual Artists Committee at Grantmakers in the Arts, the only national organization dedicated to connecting and supporting funders of individual artists across the United States. Her work has been exhibited internationally.

John Boylan is a Seattle writer and producer. In 2016 he created and co-produced 9e2, a nine-day festival of art, science, and technology that included work by more than 100 artists, performers, engineers, scientists, and technologists. He’s currently working on producing 9e26: Ten Years Later. For more than 25 years, he hosted a roundtable conversation series about art, politics, and science, featuring major artists, activists, scientists, poets, writers, musicians, architects, actors, and impresarios.


#WrapUp

Wrap-up: Future-Forward Next Steps

Session Chair: Yuliya Bruk, Founder Future Arts

We end the day of symposium sessions with a wrap-up discussion about the future of the arts+tech community in the PNW.

Yolanda A. Barton is a visionary force at the intersection of technology, storytelling, and equity. The pioneering founder and CEO of Revere XR, using cutting-edge tech
(XR), (VR), (AR), (MR) & ( AI/ML) to recreate history/ historic figures and bring them to life for all to experience through XR Preservation. She is redefining how we preserve and experience history—using cutting-edge technologies, historic figures, legacies, and untold stories. Her groundbreaking innovation, XR Preservation, allows people to not just learn about history, but to interact with it, bringing the past to life in the most exciting ways imaginable. She also host hackathons, capstone projects, and certification programs at institutions like the University of Washington, Seattle University, and Georgia State University. Yolanda is also the Vice President of Economic Development at Urban Impact, where she leads transformative programs that empower underrepresented entrepreneurs through accelerators, pitch competitions, workshops, coaching, and mentorship. She holds a dual master’s degree Communication Leadership in Digital Media Storytelling and Communities & Networks, and Yolanda is a trailblazer recognized on the global stage. She is the most recent winner of Oculus Launchpad, named in the Top 100 Women of the Future, a finalist for Pharrell Williams’ Black Ambition Award. Delivered a TEDx Talk on the future of tech and was selected by NVIDIA for her
groundbreaking AI prototype to debut on NVIDIA’s global stage. this has positioned her as one of the most innovative minds shaping the future of technology. Yolanda’s captivating speaking style makes her a sought-after voice among Fortune 500 companies, global summits, and tech forums. Her presence ignites rooms, inspiring leaders, visionaries, and youth to harness the good in technology. In a sector desperately in need of diverse voices and million-dollar ideas, Yolanda stands out as a Black woman in tech who is not only shattering glass ceilings—but making space for inviting others to join the table.

Sadaf Sadri (they/them) Sadaf Sadri makes work that explores world-building that prompts reflection on gender, ideology, power, and relationality using digital technologies. In this exploration, they are inspired by Islamic institutions of patterns, Shia iconography, and occult sciences. Sadaf is particularly interested in how art can imagine new modes of collectivity within virtual spaces and the decentralized web. They are currently a Ph.D. student at the Center for Digital Arts and Experimental Media at the University of Washington. In 2022, they co-founded the SPAM New Media Festival, a platform for experimental practices in art and technology in Seattle, where they currently live.

Yuliya Bruk (she/they) is a Soviet born creative director, new media artist, and community facilitator who has crafted interhuman experiences through cameras, curation, and public programming since before the internet. In 2021, Yuliya founded a Seattle based, global community emerging tech/arts nonprofit, Future Arts, building dignity for artists working with technology. Women and non-binary lead, Future Arts bridges accessible opportunities across ages, cultures, and industries, keeping natural systems as a grounding ancestral force. Yuliya enjoys aquascaping, dancing, and dialing rotary phones through her VR headset.


#PopupExhibition

Pop-up Exhibition and Social Soirée

Open to the Public, 21+ (with under 21 preview 6pm-7pm)

Exhibition Co-Chairs: Joseph Gray, Artist and Creative Technologist, and Jeff Brice, Professor, Cornish College for the Arts

Our evening pop-up exhibit and social soirée will feature artists and creative technologists working in new media (electronics, software art, interactive, generative, mechanical or other new and emerging technologies). This is your chance to connect with others in the arts+tech community while sipping cocktails and enjoying demos of their projects.

Artworks On View

All works courtesy of the artists.

Reed O’Beirne (Seattle/London)
Blurday.Zone Interactive (2025)
Interactive Fiction, VR Game, 360 Video

During the coronavirus lockdowns, my days seem to contract through space and extend through time while losing their sequentiality. The familiar feels like it has dissolved into an estrangement where a rose is no longer a rose even though it still smells as sweet. Habits from the ‘before’ days lurk and try to surface, but many don’t fit in to this time when millions have died, and economic ruination runs amok. What future threads will be woven to knit over these losses? For me, this floating and defamiliarized world is the blursday zone.

reedoco.io

Cam Smith (Seattle)
Buddha Watching You Watch TV (2025)
Installation

A commentary on Nam June Paik’s classic Buddha TV, reflecting the way that surveillance technology has evolved to be an ever-present aspect of 21st century life.

Cam Smith is a Seattle-based new media artist whose work explores the ways that governments and corporations use artificial intelligence for exploitation and control.

smith.cam

Grant Hinkson (Seattle)
The Door (2025)
Projection-mapped installation with custom electronics and physical interface

The Door is an interactive installation inspired by artist Grant Hinkson’s recently published VR art/game experience, CONNECTOME, on the Meta Quest. The Door plays a central role in the virtual experience; learning to create and open it is one of the very first things the player does. Translating the virtual into the physical is an area that Grant considers frequently, questioning which aspects of immersive creation can be realized in the real world, reimagined in a new context, and still leave an emotional impression.

fr0gg3r.com

Simran Jagnik, Shivam, Emerson, Arielle, Kaylee (Seattle)
EchoBoxes (2025)
Interactive sculptural electronics, Arduino hardware, software

A Ritual of Response is an interactive installation of distinct enclosures or “boxes” designed around Feedback rituals. At its core, EchoBoxes is a sensory-driven experience that explores how feedback is not always instant, obvious, or universal. Using Arduinos, sensors, lights, buttons, electromagnets, and a ferrofluid display, participants engage in a series of tactile, auditory, and sensory feedback challenges. Each action, whether a button press, a subtle gesture, or a turn of knobs, triggers responses that must be felt, interpreted, and understood in real time. EchoBoxes acts as a ritual space that challenges assumptions about perception, accessibility, and conventional norms rather than guiding users toward clear outcomes.

https://simranjagnik.com/

Diana Xie & Nicholas Bowen (Seattle)
Ephemeral Currents (2025)
Liquid light projection, oil dyes, MIDI interface, motion sensor

Ephemeral Currents invites visitors to shape a live liquid light show through MIDI and motion. Here, digital tools are conduits to shared creation, contrasting the isolation of virtual spaces with a system that deepens connection to organic forms. At once playful and contemplative, it offers a multi-sensory environment where presence and attention become mediums for collective art-making.

Diana Xie and Nicholas Bowen are an interactive artist duo whose work explores the interplay of organic forms, digital systems, and mindfulness.

nicholaswbowen.github.io/ephemeral_currents.html
instagram.com/dxarts.ai

Kate Bailey & Jeff Davis (Seattle)
Eye Contact 001 (2024)
LED pixel display, Camera, Blackened Steel frame

Eye Contact is an ever-evolving collage of eyes, blending live footage and recordings from past and present viewers. A small camera, subtly integrated into the piece, captures real-time video, processed through a computer vision AI that detects each viewer’s gaze. As new people stop to look, their eyes join the digital collage, gradually replacing those of earlier viewers.

katebailey.com loudifier.com

Gabriel C. Herbertson (Seattle)
Getting “Reel” About Sound, A Magnetic Experience (2025)
Open reel tapes, played through panel style speakers

Background DJ style set of found sounds and pre-recorded material, on open reel to reel tape, and played through panel style (open baffle) speakers.
Another man’s trash as the source, another era’s method of playback as decks, married to modern amplification and forgotten/unknown speaker techknowledgey.

A 24 year resident of Seattle. Born in Taos, New Mexico, trained as a multidisciplinary artist, Sound Engineer and musician, evolving into a creative technologist.

Jeff Brice & Genevieve Tremblay (PNW/Chile)
Humedal Vivo (Living Wetland), Interactive Wetland Atlas, Tubul, Chile (2025)
Augmented Reality Mural Project / Process Poster

Jeff Brice and Genevieve Tremblay share their work-in-progress on Humedal Vivo, the newest project in Tiempos de Muralismo, a coastal mural initiative led by SECOS (Chile’s Coastal Social-Ecological Millennium Institute) and co-directed by Fernanda Oyarzun and Tremblay. This interactive mural, part of a larger series along Chile’s coast, merges muralism, ecological observation, and immersive technologies to invite audiences to explore and respond to the wetland ecosystem. Humedal Vivo transforms Tubul’s wetland (and muralinto a living coastal atlas, layering bird migration data, local wind patterns, community histories, and soundscapes with AR overlays, amplifying community knowledge, scientific research, and environmental stewardship.

jeffbrice.com gentremblay.com

Julia Pryde Thompson (Seattle)
if pressed, i’d prefer wordlessness altogether (2023)
Audio-visual meditation

This audiovisual piece reflects on the paradox of isolation and connection during the pandemic, where digital tools both tethered and estranged us. Field recordings from Point Defiance Park, Los Angeles, and the artist’s home studio form its sonic core, layered with vocals processed through tape delay and rhythms inspired by Cuban Charanga, echoing the mockingbird’s song. Visuals, created with StyleGAN and animated in TouchDesigner, respond to pitch, tempo, and amplitude. Rather than aiming for perfect synchronization, the work embraces interpolation as an aesthetic and narrative gesture, probing how language, technology, and rhythm might reframe pathways to reconnection.
Julia (or Jules) is a cuban-american freelance writer, curator, and creative strategist working at the intersection of technology, art and entertainment with a focus on emerging mediums.

jeffbrice.com gentremblay.com

Jason Challas (Seattle)
Logic (Words) 25 (2025)
Digital Video

Jason Challas’ Logic series of videos juxtapose images of nature with boolean logic symbols (used in schematic circuit design) and the word “logic” set in many world dialects and words from political news to bring light the idea of “nature vs. nurture,” how language forms thought and the lack of logical critical thinking in politics. It is a reference to engineering, coding and programming of thoughts.

Jason received his MFA in Computers in Fine Art from San José State University in the CADRE labs for new media. He lives in Seattle and teaches at West Valley College in Saratoga, CA.

jasonchallas.com

Monkey C’s Artcade (Victoria, BC, Canada)
Meow Mixer (2025), Registroid (2013), Telephorgan (2025)
Interactive sculptural electronics

Monkey C Interactive’s Artcade is an interactive art show that inspires delight and wonder in explorers of all ages. It is a world of creativity for creativity’s sake that encourages guests to flick switches, press buttons and explore the array of wild sounds, pulsating music and blinking lights on a variety of tech-retrofitted-vintage-interactive-art-machines.

The Artcade is an artist-run business that survives on the generosity of its visitors. Our goal is to present an evolving, year-round showcase of interactive work.

artcade.ca

Aaron Poppie (Seattle)
Ode to Janus (2025)
Mixed-media installation: monitors, reclaimed frames, LED light cable-cone, 3-D printed PLA bust, mirrored acrylic, aluminum support structure

A 10-foot-wide “digital loom” of portrait LCD screens and reclaimed picture frames radiates from a 3D printed two-faced Janus bust split by a mirror. Live AI-generated visuals stream to the monitors via an Mac mini, while a tapering bundle of illuminated cables both powers and symbolically “feeds” the sculpture and bust alike.

The work explores AI consciousness, control vs. observation, and the scientist becoming the experiment.

poppie.me

Kevin Goodrich (Seattle)
Palm Psalm No 14 (2021)
Copy machine toner on canvas

Painting made by forcing copy machine toner through a silk screen.

kevingoodrich.org

Adrian MacDonald, Evan Chakroff & Chris Saldanha (Seattle)
Podquadgeddon (2025)
Hydrophone, modular synthesizer, AI

A live collaboration between three modular synthesizer musicians, an AI model, and the ocean.

Using live streaming audio from four hydrophones in the Salish Sea as a base oscillation layer. This is sculpted live into a human readable composition through modular synthesizer filters and modulators, and an AI model trained to semantically read the audio stream. The AI model gives non-musician participants a way to influence the composition by giving feedback about what they are hearing, and in effect train the model live to interpret the sea.

youtube.com/@makespacemakespace
orcasound.net

Aubrey Birdwell (Seattle)
R.E.D. (2025)
Neon signage

A détournement of neon signage, this work hijacks the fragments of a discarded Rite Aid sign and transforms them into both text and illumination. Through messages of redaction, erasure, and disappearance, the piece reflects on the instability of language, the vanishing of collective memory, and the persistence of hope. By repurposing corporate detritus into a luminous poetic protest, it gestures toward new possibilities within the present historical moment.

aubreybirdwell.com

Joseph Gray (Seattle)
Shader Paint (2025)
Custom software, computer, digital projector

A digital light painting tool to project liminal organic abstractions onto architectural surfaces.

Joseph is an artist and creative technologist working at the intersection of new technologies and aesthetics.

grauwald.com

Iole Alessandrini (Seattle)
To The North Pole and Back: Casey (2023)
ioleography™ | Laser-Plan-Photography

Captured during The Arctic Circle Residency, this long-exposure photograph shows a fellow participant passing through my custom Laser Plane. It records a lingering imprint of presence in the polar landscape, where perception, movement, and climate converge.

Iole Alessandrini is an artist and architect based in Seattle, a SOIL gallery member, and a faculty member in the Fine Art department at Bellevue College. She works in public space to create immersive, site-specific installations that engage communities through light, movement, and materiality. Her recent Arctic expedition informed experiments with ioleography™, capturing landscapes and human gestures in luminous, ephemeral traces. Using laser plane technology, she records movement as ioleograms, revealing invisible rhythms of space. Through her work, participants become co-creators and witnesses of their footprint in space, fostering awareness of presence, environment, and human impact.

iole.org

Justin Lincoln (Walla Walla)
Truchet Variations (2025)
Generative animation custom software

This generative program incorporates different patterns of tile replacement, movement within the tiles, fade functions, and various color palettes (based on numerous art historical and contemporary paintings) to create a grid based motion graphic playground. Viewers are encouraged to download the code for free from the artist’s Patreon – Another Human In the Loop.

Justin Lincoln is an experimental artist, educator, and creative technologist whose work explores the playful intersections of code, design, and human perception. For two decades he taught new media and design at the college level, where he co-founded a Human-Centered Design program and mentored a generation of students in creative coding and generative practices.

https://www.anotherhumanintheloop.com

Tivon Rice (Seattle)
Understandings (work-in-progress) (2026)
4 channel live video, electronics, concrete, plants

Drawing inspiration from the Science Fiction of A. Tchaikovsky, Understandings explores multi-vocality beyond human speech. The vibrations of arachnid palps or the shifting hues of cephalopod skin ask us to consider non-human intelligence and our (mis)understandings of the Other. Unfortunately, such considerations seem forever bound to anthropocentrism if we try to simulate “their language” through “our language.”

Acknowledging this, “Understandings” adds additional layers of machine (mis)understanding to intentionally complicate this mediatic gap. An installation including sculpture, plant life, light, and the surrounding architecture is observed by a computer vision system and described by multiple NLP systems while attempting to emulate the non-textual, non-human communications mentioned earlier (vibrational, visual).

tivonrice.com

Michael Tyka (Seattle)
Us and Them (2018)
Neural Nets, Receipt printers

A multi-modal installation that combines early generative neural-net text and image generation with kinetic sculpture. Trained on a set of two hundred thousand tweets from accounts identified as bots after the 2016 US presidential election and consequently evicted from Twitter, this piece features 20 machine-learning-driven printers which endlessly spew AI-generated political tweets by imaginary, generated people.

The piece examines our brave new world, a digital attention economy, in which we’re constantly distracted, digitally connected and yet yearning for human connection. A fertile ground for political manipulation, propaganda is now fully automated and targeted, using machine learning to analyse its targets while pretending to be human.

miketyka.com

Maks Surguy (Tacoma)
Vector Pull (2021)
Laser engraving on acrylic (still frame from an animated artwork)

An event horizon of a black hole defines the boundary where the velocity needed to escape exceeds the speed of light. Does creativity have its own “event horizon”? What is the velocity of thought and momentum of ideas necessary to escape the black hole of the “creative block”? “Vector pull” is about diametrically opposite forces that pull our creative energy.

Maks Surguy is a generative artist and design technologist based in Tacoma, Washington. Using code and no-code tools, Maks creates generative artworks that can be represented in physical and digital mediums. His art is influenced by mathematical concepts and algorithms underpinning the physical world and by patterns found in living organisms. Maks is known for building and leading online communities for plotter enthusiasts, such as DrawingBots and PlotterFiles.

https://makssurguy.com

Reilly Donovan & Jacob Peter Fennell (Seattle)
Word of the Future – Stained Glass Window [1/4] (2021)
Machine neural rendering, digital display

Stained glass windows were once used to educate the illiterate; the glass depicted biblical stories, religious teachings, and/or moralizing images. Churchgoers were to use them to contemplate their faith and apply what they see to their everyday lives. This window is a piece from The Word of the Future v1.0, an immersive installation that posits technology as a concept we collectively worship.

Reilly Donovan is a new media artist whose work examines how machines are molding our future, changing our culture, and confronting our perceptions of reality. He earned a BFA from Cornish College of the Arts and currently works as an augmented reality prototyper.

Jacob Peter Fennell is a new-media artist and software developer. His work treats technology as both a prosthesis for imagination and a system that reshapes perception and thought. Fennell earned an MFA in Visual Studies from the Pacific Northwest College of Art.

reillydonovan.com jacobfennell.com

Anna Czoski & Sabin Timalsena (Newcastle, WA)
Whalefall (2025)
Kombucha leather, projected animation

Whalefall examines transformation in death. It explores the stage where organic and intangible aspects of life morph and return to collective existence.

sabin.art art.czoski.com

Bailey Ambrose (Seattle)
WILE-E (2025)
Robotics

WILE-E is a robot monster that provokes the growing fears of robots and AI. Its animalistic behavior emphasizes the figurative black box that shrouds the inner workings of technology. Trained to crawl using reinforcement learning tools, WILE-E’s motion commands both fascination and unease.

Bailey Ambrose is a Seattle artist specializing in mechatronic and robotic art. He holds a degree in Mechanical Engineering and a minor in Digital Arts & Experimental Media from the University of Washington.

baileyambrose.myportfolio.com