Program 2026

Program 2026

Explore symposium talks, 9e26 conversations, workshops, exhibitions, and community events for the PNW Arts & Technology Symposium, October 22–November 1, 2026. Registration is required, and space is limited, sign up for workshops when registering for the event.

Hands-on Sessions

Workshops

October 21, 22, 23 & 25
Workshop 1 Wednesday, October 21 5:00-8:00 PM

Make a Small Plush Toy

Hosted by Simran Jagnik

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Plushie Pets: A Tiny Interactive World.

What happens when a digital companion leaves the screen and becomes something you can hold? In this hands-on workshop, participants will create a small plushie pet using Arduino, a small screen display, buttons, and stitched fabric elements. Drawing from the playful mechanics of Tamagotchi and digital pets, we’ll experiment with giving these tiny creatures moods, needs, behaviors, and personalities.

Combining craft, code, and game design, the workshop invites participants to explore how simple interactions can create a sense of character, attachment, and play. No prior coding or electronics experience is required; just come with a willingness to make, experiment, and bring a tiny creature to life.

Simran Jagnik is a creative technologist, artist, and educator, originally from NYC. She is an Associate Professor of Game Art and Design at Cornish College of the Arts, Seattle University. Her artistic practice explores interaction, perception, and participation through a mix of digital and physical media. She holds an MFA from Parsons School of Design, NY. See http://www.simranjagnik.com/.

Workshop 2 Thursday, October 22 5:00–7:00 PM

Digital Signal Processing for Artists

Hosted by Adrian MacDonald

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Participants will use an interactive web interface built with React and p5.js to explore digital signal processing through their laptop microphones. Guided exercises will move from live waveforms to frequency spectra, experimenting with sampling, FFTs, spectral analysis, and the transformation of signals into sound and visual form. We will then extend these techniques beyond audio to consider how environmental signals such as temperature, weather, and other sensor data can become material for composition and creative coding. No prior DSP experience is required.

Adrian is a UX engineer and creative technologist. See https://github.com/adrmac

Workshop 3 Friday, October 23 12:00–2:00 PM

Halloween Cyberdeck Hack Session

Hosted by Doug Carmean

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This is a workshop to build cyberdecks, particularly inspired by the proximity to Halloween. A cyberdeck is a computer, or device, that someone crafted by hand, usually with repurposed parts, rather than buying it off the shelf.

Doug Carmean is the Co-founder of xispa – an Art Innovation Lab. Doug has 40-years of experience in high-tech including Intel Fellow, Distinguished Engineer at Microsoft, Director of Research Science at Meta Reality Labs Research. Doug co-created Meta’s ART and Expansive Thinking artist-residency program, and is a painter and collector. See https://xispa.art/

Workshop 4 Friday, October 23 2:30–4:30 PM

Alternative Game Controllers

Hosted by Hank Duhaime

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Joysticks and buttons are boring! Come learn about how we can use sensors to build our own game controllers for embodied play. We’ll use a microcontroller to sense physical interactions and connect to a customizable endless sidescroller game.

Hank is a creative technologist based in Seattle passionate about LEDs, electronics education, and fun and games. See https://hankduhaime.com/

Workshop 5 Friday, October 23 5:00–8:00 PM

Visualizing Stories through Light: Creative Coding with LEDs

Hosted by Siddharth Chattoraj

Workshop 6 Sunday, October 25 11:00 AM–1:00 PM

Casting the Living Body

Hosted by Cass Abernathy

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The human body is the basis of interaction, so what better medium for tech artists than to integrate sculpture cast from a live form? This workshop will teach participants the basics of “lifecasting”, creating casts from a living being. I will provide a short overview of the process and then demonstrate by molding and casting a human foot. Lastly, I will discuss how to integrate electronics and other responsive technical media into castings to create an interactive sculpture.

Cass (she/her) is a Brazilian-American artist, practicing art for twenty years. She primarily works with three-dimensional art, including clay sculpture, bronze casting, mixed media sculpture, resin and silicone casting, and lifecasting. In 2027, she will graduate from New York University Tisch School of the Arts with a Master of Art in Interactive Media Art. See https://www.instagram.com/lifecassing.

Workshop 7 Sunday, October 25 1:30–3:30 PM

Make a Mint Tin MP3 Player

Hosted by Cam Smith

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This workshop provides basic instructions for using an esp32 microcontroller to create a mp3 player. This lesson involves basic hardware and coding.

Cam Smith is an artist based in Seattle, WA. His work explores how technology can be used for surveillance, exploitation, and control. See https://smith.cam/cam.html.

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